Home / Video games and collectibles

Are gacha games gambling?

Grey area

It's a grey area. You pay for random pulls with very low odds of the best rewards, which works a lot like a slot machine. Most countries don't treat it as gambling, though, because you can't cash out the characters you win. Japan, China and the US have all stepped in with rules on odds and spending instead.

Last updated 3 October 2026

The three-part test

Yes

You pay to take part

Pulls cost premium currency bought with real money, although many games also give some away free.

Yes

Chance decides the result

Each pull is random. In Genshin Impact the base chance of a 5-star character is 0.6% per pull.

Partly

You can win a prize

Characters and items have no cash value, and selling accounts breaks most games' rules.

Is it gambling where you live?

The legal position in each country this page covers.

  • Treated as gambling
  • Not gambling, but restricted
  • Not gambling
  • Not covered here
FijiTanzaniaW. SaharaCanadaUnited States: Not gambling, but restrictedKazakhstanUzbekistanPapua New GuineaIndonesiaArgentinaChileDem. Rep. CongoSomaliaKenyaSudanChadHaitiDominican Rep.RussiaBahamasFalkland Is.NorwayGreenlandFr. S. Antarctic LandsTimor-LesteSouth AfricaLesothoMexicoUruguayBrazilBoliviaPeruColombiaPanamaCosta RicaNicaraguaHondurasEl SalvadorGuatemalaBelizeVenezuelaGuyanaSurinameFranceEcuadorPuerto RicoJamaicaCubaZimbabweBotswanaNamibiaSenegalMaliMauritaniaBeninNigerNigeriaCameroonTogoGhanaCôte d'IvoireGuineaGuinea-BissauLiberiaSierra LeoneBurkina FasoCentral African Rep.CongoGabonEq. GuineaZambiaMalawiMozambiqueeSwatiniAngolaBurundiIsraelLebanonMadagascarPalestineGambiaTunisiaAlgeriaJordanUnited Arab EmiratesQatarKuwaitIraqOmanVanuatuCambodiaThailandLaosMyanmarVietnamNorth KoreaSouth Korea: Not gambling, but restrictedMongoliaIndiaBangladeshBhutanNepalPakistanAfghanistanTajikistanKyrgyzstanTurkmenistanIranSyriaArmeniaSwedenBelarusUkrainePolandAustriaHungaryMoldovaRomaniaLithuaniaLatviaEstoniaGermanyBulgariaGreeceTurkeyAlbaniaCroatiaSwitzerlandLuxembourgBelgiumNetherlandsPortugalSpainIrelandNew CaledoniaSolomon Is.New ZealandAustraliaSri LankaChina: Not gambling, but restrictedTaiwanItalyDenmarkUnited KingdomIcelandAzerbaijanGeorgiaPhilippinesMalaysiaBruneiSloveniaFinlandSlovakiaCzechiaEritreaJapan: Not gambling, but restrictedParaguayYemenSaudi ArabiaN. CyprusCyprusMoroccoEgyptLibyaEthiopiaDjiboutiSomalilandUgandaRwandaBosnia and Herz.MacedoniaSerbiaMontenegroKosovoTrinidad and TobagoS. Sudan
  • China

    Not gambling, but restricted

    Games have had to publish their gacha odds since 2017.

  • Japan

    Not gambling, but restricted

    The consumer agency banned "complete gacha" in 2012 as an illegal prize scheme. Publishing odds is industry self-regulation.

  • South Korea

    Not gambling, but restricted

    Games have had to publish their odds by law since 2024.

  • United States

    Not gambling, but restricted

    The FTC fined Genshin Impact's maker $20 million in 2025. Under-16s now need a parent's consent to buy pulls, and the game must show odds and real prices.

How gacha works

Gacha games such as Genshin Impact are free to download, and they make their money from pulls. You buy premium currency, swap it for pulls, and each pull gives you a random character or item. The best ones are rare. In Genshin the base chance of a 5-star character is 0.6% per pull, softened by a “pity” system that guarantees one by pull 90.

What the law says

Gacha passes the first two parts of the test easily. You pay, and chance decides what you get. It’s the prize that keeps it out of gambling law in most countries, because the characters you win can’t be sold for money, and selling a whole account usually breaks the game’s rules.

Regulators have still stepped in. Japan, where the name comes from, banned “complete gacha” in 2012. That was a setup where collecting a full set of random items unlocked an extra prize, and the consumer agency ruled it an illegal prize scheme. China has required published odds since 2017. In the US, the FTC fined HoYoverse $20 million in January 2025, saying it misled players about odds and hid real prices behind layers of in-game currency.

What the research says

Gacha-specific research is still thin. A 2025 study of 281 young adults in Hong Kong found only a weak link between monthly gacha spending and problem gambling scores. The bigger body of loot box research, which covers the same kind of mechanic, finds a clearer link, especially in teenagers.

What it means for you

The pity system is the most useful thing to understand. It caps how much one character can cost, and it’s worth working out what that cap is in real money before you start pulling for a limited banner. If you notice yourself spending more to chase one character, or topping up to avoid losing your progress towards pity, that’s the point where gacha starts to behave like gambling.

Questions people also ask

What is pity in gacha games?

A guaranteed rare reward after a set number of pulls. In Genshin Impact it's a 5-star character by pull 90 on the character banner.

Why did Japan ban kompu gacha?

In 2012 Japan's Consumer Affairs Agency ruled that "complete gacha", where you get a reward for collecting a full set of random items, was an illegal prize scheme under a 1962 consumer law.

What did the FTC do to Genshin Impact?

It fined the developer $20 million in January 2025. Under-16s now need a parent's consent to buy pulls, and the game must show odds and the real-money cost of its currencies.

Do gacha games have to publish their odds?

In China since 2017 and South Korea since 2024 it's the law. In Japan it's industry self-regulation, and in the US it's required for HoYoverse under its FTC order.

Sources

  1. China Ministry of Culture, notice on regulating online game operations (2016, in force May 2017)
  2. South Korea Ministry of Culture, Sports and Tourism, probability item disclosure from 22 March 2024 (2024)
  3. Bloomberg, Japan consumer agency says complete gacha feature illegal (2012)
  4. FTC, Genshin Impact developer banned from selling loot boxes to teens without parental consent (2025)
  5. Engadget, China forces game producers to reveal loot box odds (2016)
  6. Tang et al. (2025), gacha spending and problem gambling in Hong Kong young adults, Frontiers in Psychiatry
  7. Zendle and Cairns (2018), Video game loot boxes are linked to problem gambling, PLoS ONE

More in video games and collectibles

Compare every topic in video games and collectibles →

Is this gambling? Check anything in three questions

Think of the thing you're unsure about, from an office pool to a phone game, and answer honestly.

1. Do you have to pay to take part?
2. What decides who wins?
3. Can you win money or something worth money?